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Fans of StarFox or arcade shooters will likely enjoy what it has to offer, making it still worth a try. If Starlink had launched in this state instead of focusing on physical toys, it may have faired far better. Poor sales and a lack of content eventually led to the game's end, however, and it's now offered as a fully digital experience (including all of the interchangeable parts) without requiring the toys themselves. The flight controls were excellent, mirroring classic arcade dogfighting games, and the seamless transition of launching into space felt amazing. If a ship was destroyed, they could replace it with another and keep going. Wings and weapons could be removed and added on the fly, causing instant changes in-game. Players could build a starship made up of a body, pilot, wings, and guns, which would sit on their controller. Ubisoft's Starlink: Battle for Atlas was perhaps the final toys-to-life genre newcomer. Its concept was unique, but it unfortunately launched when the genre was already on its way out. These games are very similar to Spyro, with neat puzzles and fun action platforming that is well worth revisiting. The toys are so numerous that they can often be found in bargain bins, dollar stores, or bulk online.
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Activision has since moved Skylanders to the mobile platform that no longer uses these toys, however, each previous game in the series offers plenty of charm and wit to enjoy. Their last console game, Imaginators, introduced character customization through special crystals which would pulsate with a heartbeat when activated. New playable characters and gimmicks were added over the years and Skylanders quickly became synonymous with the toys-to-life concept. A continuation of Spyro's story which introduces an entirely new world, each game in the franchise adds dozens of new toys to collect and play with. The most recognizable toys-to-life series is Skylanders.
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The full details of the Activision Blizzard lawsuit (content warning: rape, suicide, abuse, harassment) are being updated as new information becomes available. Activision Blizzard has denied the allegations. Toys Take To The Sky With SkylandersĮditor’s Note: A lawsuit has been filed against Activision Blizzard by the California Department of Fair Employment and Housing, which alleges the company has engaged in abuse, discrimination, and retaliation against its female employees. Despite this, some of these products are still active. But as parents bought more of the toys for their kids, and more toys started releasing for the existing products, issues with the model began to emerge that ultimately spelled the demise of the genre before it could truly take off. Toys-to-life titles initially seemed as though they might do well in the gaming space, with some strong starts and interesting ideas that felt novel in the moment. Related: Starlink: Battle For Atlas Preview And Game Director Interview Its vestiges can still be felt in things like Nintendo's amiibo, which don't have entire games built squarely around their functionality, but still operate in a similar fashion, with physical items having effects inside of a digital game.
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Funkeys, a PC series developed by Mattel. Though toys-to-life was a concept popularized by more mainstream lines like Activision's Skylanders, it began three years before Skylanders with U.B. The toys-to-life genre has largely become defunct, with many servers shutting down, but there are a few games which - while no longer supported with new content - are still playable and worth exploring. There were several attempts to make this model work in unique styles, yet ultimately none of them quite hit the mark. Gamers love games and they love collectibles from games, so the toys-to-life concept seemed as though it should have taken off. A short-lived concept to enhance gaming, toys-to-life games offered promising potential as a viable genre, however, they could not hold an audience beyond their gimmicky nature.